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Marauding blight priest
Marauding blight priest





marauding blight priest
  1. #MARAUDING BLIGHT PRIEST UPGRADE#
  2. #MARAUDING BLIGHT PRIEST SERIES#

If we know we need to reliably be casting spells on turns 2-7 we CANNOT afford to be taking a turn off to play BEHIND our opponents.

marauding blight priest

Previously we discussed opportunity costs to lands and how that can prevent us playing on-curve.

marauding blight priest

We need to make sure 2, 4 and 6 mana are achieved to cast the majority of cards in our deck, and 3, 5, and 7 mana are hit to cast our commander reliably. The deck has a curve that looks like this: Knowing that Willowdusk, Essence Seer is essential to our strategy we now need to factor in casting her at 3 mana, and potentially 5 and 7 mana if she gets removed repeatedly, increasing thanks to commander tax. Now the goal of this deck is to lean HEAVILY into synergies with your commander, losing life and gaining life to put counters on creatures and gain more life.

#MARAUDING BLIGHT PRIEST UPGRADE#

I have a Willowdusk, Essence Seer list I recently put together as an upgrade to the Commander 2021 precon, Witherbloom Witchcraft. Our format is unique in that we have cards always available to us, and we should be taking advantage of that. The other factor to your mana curve is not only your “peak” or your most common mana value, but where your commander falls in your curve. After all, the player who spends the most mana per game often wins. That means you want turn 2 mana generation so you can hit 4 mana on turn 3 reliably. Which means you can build your deck accordingly, knowing you need to hit 2, 4 and 6 mana to cast the majority of your deck. Then 6 mana, where you could be reliably casting 3 cards from your deck each turn. Your next milestone is 4 mana, so you can, on average, cast 2 spells per turn. For instance, if your deck contains more 2-mana value cards than any other casting cost, you know that in order to cast the majority of your deck you only need to hit 2 mana. Knowing what the average mana value of the cards are in your deck list allows you to anticipate an average scenario. There are a few reasons we want to be particularly mindful of this, and it ties back in to play experience from a self-influenced angle. Many Limited players in draft or sealed are VERY aware of their mana curves as it’s assumed the game will go on for an amount of turns to limit higher casting cost spells and place emphasis on the middle of a curve. This is referred to as a ‘mana curve’ and shows you where your spells fall from a casting cost perspective. When you use a deckbuilding tool you’ll see an analysis that looks like this: People want to play the spells they want to play and aren’t mindful of where they fall in the pacing of the game, or in comparison to their strategy. Mana curves are another aspect of pre-game deck building that many take for granted. Look at those Curves - What is a Mana Curve? Avoid not being able to play the game due to deck building issues, avoid imposing poor scenarios on others, and ensure you have concentrated efforts in mind when deck building.īut, as always, Commander is about having fun YOUR WAY-don’t let anyone tell you there’s a right or wrong way to play this game.

#MARAUDING BLIGHT PRIEST SERIES#

Throughout this series I want to take a look at how you can improve play experience - your own and that of others-before you ever play a game. Expectation mismatches, lack of communication, and differing opinions on what constitutes ‘fun’ can all play a part in how much you enjoy Commander. There’s a lot to be said about other players’ impact on play experience. More of the game is played before you ever sit down at a table with other players. Some have said I take a competitive mindset and apply it to casual Commander, but I prefer to think of it as taking an efficient look at deck building. You may recognize me from my YouTube Channel or from guesting on major streams around the community-I’m a deckbuilder and brewer with a very analytical view of the format of Commander. Hey folks, I’m Chris and I’m YOUR Commander Mechanic. Willowdusk, Essence Seer by Jesper Ejsing







Marauding blight priest